But there aren't very many that are like that.
There are a couple of quests that can be missed because they're part of "ordered" quest lines, so if you do one that occurs later in that line, you lose the ability to do a previous one.
#Legend of mana walkthroughs full#
There, boom, both Domina and Duma have full mana levels in everything and you are now capable of triggering every event in the game. Then, late in the game, you'll get an artifact that has full mana levels in every element - place that in the empty space. And if you want them, you can easily get them all by making sure that you leave a space on the map open next to Domina, and then make sure you place the Sand Rose (Duma Desert) next to that empty space. You're honestly not going to miss much if you don't do any of them. And one of them isn't even really an event, it's a shopping list. They're spread across a grand total of two whole lands. There's a lot of "oh man, you need the walkthrough because there are SO MANY events that require certain mana levels in certain lands, and you'll NEVER GET THEM on your own." Okay, one, no there aren't so many. You can and will find the vast majority of the game's content on your own if you're actually looking for it. I'm actually surprised by how many people on this sub insist that walkthroughs are absolutely super crazy necessary or you'll miss half the game. I played through the game with a walkthrough for the first time only recently, and that's after having played the game literally dozens of times as a child without one, so I really just wanted to find those last two or three super niggling events I'd never managed to trigger on my own. On the other hand, maybe lean into that - get into tempering not because the combat is hard, but because it's already sufficiently easy that it might be worthwhile to make it go even faster by creating a weapon that can just utterly mow down everything in your path, lol.Īs for the walkthroughs - yes, that will absolutely put a damper on your experience, especially if you haven't played before.
Unfortunately that won't do much to fix the fact that the game is quite easy on normal mode. It's not going to fix everything, but it might help. That will probably help make things feel less clumsy and slow. Try swapping out for nunchucks, knife or gloves. So if you're running about with whatever weapon just happens to have the highest damage rating in your inventory, chances are REALLY good that you're using one of the big slow weapons. The big weapons have the highest damage rating because they're so incredibly slow - if you're picking between a hammer that does 25 damage and a knife that does 20 damage, the hammer isn't fundamentally better because the knife may land 5 hits in the amount of time it takes the hammer to land 4, which means that they're both doing 100 damage in that same period of time. that's damage per strike, not damage per second. I know a lot of new players get tied up in using 2H swords, hammers and the like because they have the highest listed damage, but the thing is. If you're finding the combat very slow, try swapping to a faster weapon. Been playing RPGs since I was a kid on NES and still go back and play plenty of older games all the time especially SNES era. I still play around with it though.Īlso this isn't a situation where I'm not used to older games. I find the forging, tempering, and pet system all very intriguing but ultimately unnecessary due to how easy the game is. It kind of takes out the exploration for me, so I might just try to look stuff up in case I get stuck instead of checking to make sure I do every event, because who cares if I miss a few quests if having a checklist dampers my experience?īefore I gave up on the game, I wanted to see if there was anything you guys recommended doing to enhance my experience.
I know I can shut encounters off but then I feel like what's the point of playing if I take out the core gameplay element?Īlso I feel like using a walkthrough is putting a damper on my experience as well. I know for most combat isn't a shining point, but it's really bogging it down for me.
#Legend of mana walkthroughs plus#
It's awkward, clumsy, and slow, not to mention really, really easy (until you get to new game plus I hear). I really don't like the combat at all in this game. One thing I'm having a hard time moving past though is the combat itself. The systems are all very unique and that's what drew me into the game. I'm about 10 hours in and the game has a lot of strengths.